Sunday, March 16, 2014

"Instructional objectives,determine selection of tools"

  Technology is on the rise today, so it's important for teachers to incorporate these technologies in the classroom. When using digital tools in a classroom it is important to first think about what you want to achieve and how you will achieve that goal/lesson.
Students today are actually more inclined to find information online than they are in a physically library.
You need to ask yourself as a Teacher some preliminary questions:

  • What age are the students I am teaching?
  • Which ones require that extra special attention? Learning Disabilities?
  • How will I engage the students?
  • How will I teach the plan so that the lesson is effective?
  From my own personal research with interviewing other teachers, its important you take these questions into consideration.  Then set up the classroom accordingly.  Keeping the ones with visual impairments closely.  Showing the tools to the children first on a large screen is important and keeping them engaged by using a smartboard.  Asking questions to the students and allowing them to ask questions about the digital tool.  Having them practice at home.  With guided technology application and instruction, we are actually allowing the students interact with the tool and provide feedback.   
  I would also make a list of apps/programs that would work for each subject I am teaching.  Break it done by simplicity.  Practice using the tool myself and familiarizing myself with the tool.  So that I can fully demonstrate it to my classroom. If you don't demonstrate and sort out who needs more help then others, you aren't going to have a productive lesson plan. 
  Thinking about my students that I want to teach, 2nd graders: Educational gaming is a great tool.  Research has proven that educational gaming not only improves their technology skills but also improves skills in communication and collaboration, problem-solving and various number-related skills. 
  I want to prepare my students for the future and the next grade level.  By demonstration and use of the apps they should be have the ability to: 
  • Process information more quickly
  • Determine what is and is not of relevance to them
  • The child will think they are "playing" but actually they are "learning"
  • Use these computer skills in their future.

A critical piece to any classroom project "is accessing, sorting, and processing information, exploring possibilities to identify problem solutions, and collaborating with others (both live and asynchronously) in order to achieve a goal." (Kloper,2012).  Digital tools are proven to be way more engaging then a typical lecture, so through thorough demonstration you can be successful. 

 

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